The cost of Supreme Commander 3 (or a remake) is simply far more than the relatively small community can support. We cannot as a community develop Supreme Commander 3. While Supcom FA is by far and away my most played game, I couldn't warrant flushing that much money down the drain, not to mention risking that many people's jobs. This tactic only works if they are unescorted by fighters due to the Broadsword's primary weapon firing slow-moving projectiles. Supreme Commander Official Trailer 3. Response must be less that 100,000 characters. Supreme Commander's battles are already as cinematic as some sort of crazy Lord of the Rings and Terminator tie-in, but single-player goes a step further with detailed FMV cut-scenes pushing the story along, excellent voice-acting and a rolling score painting the futuristic war between UEF, Cybran and Aeon. Well, me for one. Were I to wake up as the CEO of Square Enix tomorrow, I still wouldn't greenlight development of Supreme Commander 3. and especially no reason to become what I call a "gramps-don't-chang'em" : https://9gag.com/gag/awBrr4Q (someone who no longer believes in progress when it comes to a specific IP and that any step forward is necessarily bad since it would be moving away from "perfection"). These are Subtractive Changes which take away depth and nuance.As you said, "You can't make improvements without making changes," but these were not good changes. Combine that with better pathfinding and unit group controls, and you have a game that builds on what works but is still different enough to be a full sequel. Games like Ashes of the Singularity and Grey Goo also show market potential. Non-campaign map scripting, so I can have my 1v1 while two AIs toss hordes of ASF at each other overhead. Now, let's be honest here, A* is fine for most circumstances, but something like PA's hierarchical A*/flow-field combo (at least, from what I could see), or reactive flow-field, or even modernized A* descendants, Mhm. Even Supcom 2, a game designed to sell in the console space as well, failed to make enough to warrant a sequel. Plus, it's been tried before. Day/Night and/or Weather/Season settings for maps, so even a small pools of maps can feel fresh. SUPREME COMMANDER 3 has been announced 2 hours ago on reddit. :)And more players. I simply do not think it is outside the realm of possibility that a small and agile, professional development team could make SupCom 3. If Chris Taylor comes flying in with a blank check from Bill Gates, I'd want him to try something new yet again for Supcom 3. Now, there is no guarantee SupCom 3 would be a good game. Volunteers aren't going to cut it. Welcome to the Supreme Commander Wiki The wiki about the RTS Supreme Commander that anyone can edit! There can be no room for compromise: their way is the only way. The latter goal was not achieved. "Oh but we'll start a Kickstarter campaign!" Supreme Commander's engineers fill that role very well. Now, would it cost 25-30 million? Volunteers? To be fair, Homeworld is certainly benefiting from its storied lineage, and Iron Harvest is trading on a unique and killer setting.Still, it's not like Forged Alliance is lacking in either. Get it as soon as Wed, Nov 18. That is a staggering amount of money. Deribus, I agree, but I also respectfully disagree. Here's a list of significant croudfunded games. ;). Jun 1, 2013 @ 12:28pm Well, seeing how GPG is slowly dying, I wouldn't say that the chances of another supcom are very high. Neuinstallation, Firewall ausschalten und Starten über .exe im Ordner hat alles nichts gebracht. I agree that SupCom3 would require a studio, and I don't believe volunteers could accomplish such a large-scale task to the level of quality everyone wants (although I welcome volunteers to prove me wrong)...but, I do believe a studio should do it.Also, as an aside, while Chris Taylor did mention never making a dime on the projects, in past interviews he's remarked that's predominantly the result of unfair publishing practices, where THQ expected an obscene 5x return before allowing any remainder to be parceled out to GPG. Also es wurde kanz kurz ein Prozess gestartet und dann wieder beendet. Supreme Commander v1.0 +3 TRAINER; Supreme Commander CHEATS; Supreme Commander [DEMO] +2 TRAINER; Supreme Commander [DEMO] +1 TRAINER; Game Tools: Supreme Commander WIN2K X3D+XAudio2 Drivers; Supreme Commander ENGLISH-2-GERMAN PATCH; Important Serial Info: Keep in mind that the files listed on this page do NOT circumvent the … I agree. - In the original Supreme Commander game, the Broadsword is very weak to Renegades (Cybran T2 gunships), three Renagades will kill two Broadswords. Chris Taylor believed that most modern strategy games were actually real-time tacticsgames, simply because they operated on too small a scale. The list of alternatives was updated Jul 2020. I think I wandered off point. As far as what would improve on FA, I think you're underselling what we could get out of better performance. For a thousand years, three opposing forces have waged war for what they believe is true. Auf dieser Seite findest du die größte Auswahl von getesteten Supreme commander 3 und jene relevanten Fakten welche du brauchst. XD. I'm not too familiar with how many contributors each project has. Vor gut einer Woche habe ich mir Supreme Commander 2 für PC gekauft. Ever notice how Planetary Annihilation, C: Has the absolute bare minimum of a campaign, without a single cutscene. FAF gets about 18 thousand unique visitors a month. What would even be the point of a Supreme Commander 3? We cannot as a community develop Supreme Commander 3.But I disagree with "no developer in their right mind" should create SupCom 3.There is a market for it, it's not impossible for an actual studio, and there's definitely room for changes and improvement, so we do have a need. The only things to improve are graphics, performance, and pathfinding. Likely millions in the plural. Virus Free Outside of that franchise, Iron Harvest is a new standard RTS. Some of which are wanted, but can currently only be approximated through brute force, while others are impossible to replicate in the FA Engine. Supreme Commander 2 0 1 3 Mod - Version 1.11HotFix Mar 22 2013 Full Version 29 comments. Hier findest du alle Infos zum Echtzeit-Strategiespiel Supreme Commander von Gas Powered Games für PC, Xbox 360: Release, Gameplay und alles, was ihr wissen müsst. Supreme Commander allows players to take control of one of three factions—the Cybran Nation, Aeon Illuminate or United Earth Federation—and help their chosen faction win the Infinite War once and for all in this RTS for the Xbox 360 and PC. More posts from the supremecommander community. That's still only about 10% of Taylor's estimate for a Supcom 3. One … Or if you were making Supreme Commander 3 what features would you want to add to what was already in Supreme Commander 2? Press question mark to learn the rest of the keyboard shortcuts, original Supreme Commander didn't make enough profit for GPG to get any money back from the publisher, The Supreme Commander credits have 250 or so full-time employees, Chris Taylor pegged the cost of a Supreme Commander 3 at $25 to $35 million, https://www.youtube.com/watch?v=3Nm8T6w-m0Q. Even the new C&C remaster show people are dying for another good RTS.After over 10 years since the original release, by your own omission, FAF still receives over 18,000 unique monthly visitors? Supreme Commander's engineers fill that role very well. It could be horrible, but it could also retcon SupCom 2 out of existence. I forgot Planetary Annihilation doesn't have two factions by default. 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